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Budaya Populer Game Pokemon Go sebagai Soft Diplomacy Jepang

机译:流行文化口袋妖怪围棋作为日本软外交的游戏

摘要

Pokemon Go is a smartphone game that blends the real and digital worlds, tasking players with exploring their neighborhoods to find creatures and treasure for in-game use. This research describes the ways Japan uses its soft power in International coorporation relations, particulary through Pokemon Go\u27s game. Based on Joseph S. Nye, Jr, the soft power defined as the ability of country to achieve its goal using cultural attraction rather than coercion and violence. After the World War II, Japan has tried to change its image as war crime through popular culture, such as anime, manga and cosplay. According to Nye, Japan has more potential resources in soft power compared to the other countries. This research is focus on Popular Culture of Pokemon Go\u27s Game as Japan\u27s Soft Diplomacy. Pokemon Go is one of Japan\u27s cultural diplomacy activities and the other countries uses popular culture to strengthen the positive image of Japan in the International world. The development of popular culture as a soft power and soft diplomacy also a diplomacy tool of development that can be used by Japan in conducting foreign policy in relation to International cooperation.
机译:《 Pokemon Go》是一款融合了现实世界和数字世界的智能手机游戏,任务是让玩家探索附近地区,以寻找生物和宝藏供游戏中使用。这项研究描述了日本在国际合作关系中运用软实力的方式,特别是通过《口袋妖怪Go》的游戏。根据小约瑟夫·奈(Joseph S. Nye)的观点,软实力被定义为国家利用文化吸引力而非强迫和暴力实现其目标的能力。第二次世界大战后,日本试图通过动漫,漫画和角色扮演等大众文化来改变其作为战争罪的形象。 Nye认为,与其他国家相比,日本在软实力方面拥有更多的潜在资源。这项研究的重点是作为日本的软外交的口袋妖怪围棋游戏的流行文化。 Pokemon Go是日本的文化外交活动之一,其他国家/地区则使用流行文化来强化日本在国际上的正面形象。流行文化的发展是一种软实力和软外交,它也是发展的外交工具,日本可以将其用于与国际合作有关的外交政策中。

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    Iqbal, Chadijah Isfariani;

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